Sometimes, to create, you must first destroy. Team Bedouin acquired firsthand experience at doing both during the final days of the physical kick-off.
When faced with creating our unified physical model, we all had big ideas. We were anxious to support everyone's thoughts, and did not want to shoot any idea down. Some people grabbed maps and glue, and began to papier mache the base foam core. Some took string and began to braid cords. Some made construction paper chains. Heinrich went to the site and gathered rocks, leaves, and even a palm frond. After four frantic hours, we had created Frankenstein's monster:
Too much love! |
After hearing some helpful (if hard to hear) words about our baby, we took some steps back and realized that the model had too much going on, and was not conveying a unified message. We began to strip off some of the more confusing elements.
An intermediate step in the paring-down process |
After the burning |
By this point, it was well into the evening. Tensions were high. Some team members had left to go to the bookstore, and returned to see the model had been seriously altered. Some were offended that their hard work had been thrown out. One of the team members was catching a cold and felt awful. It was not a good environment for positive thinking.
Despite this, we banded together and went forward. The stripped model was good, but it lacked some of the connections to our four words: layers, reciprocity, dynamic, and trust. For this reason, we went back to an element of the original model, the braided cords.
Strings from the first model |
The final model |
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